Development Log #3: Logo & Tiles


Heya~!

This is our third devlog (we skipped last week since some of our members weren't able to work due to PC issues + holiday), but there are still some assets we'd like to show you that will hopefully be implemented in the final version of the game! And by that we mean that we finally have the tiles we'll be using as the 'scenario', so to speak: simple wireframes that glow in different colors according to the song that's being played!

We've also modeled the beat and hazard collectibles, which will replace the boring cubes we have in our current prototype. The last thing we've done so far is the logo - we currently have two versions, meant to be used in dark and bright areas accordingly. 

It was planned for us to post a more updated version of our prototype in this devlog, but we decided against it eventually because we already have enough content for this one + the programmer still needs to implement the assets we're showing you here. Expect something closer to the final game in the next devlog, and maybe (juuust maybe) something we've been planning to do for a while: different weapons for you to use and get different bonuses with.

Thanks for reading and we hope to see you in the next devlog!

- Yawnies

Tiles and Collectibles :>

Dev Comment: These tiles were relatively easy to do. What turned out to be unexpectedly hard is how to make sure the damn materials export correctly to Unity, which is something we're working on at the moment. We'll get it working until next week though, promise! >w<

The first screenshot shows two tiles (top simple, bottom detailed) where I asked the team's opinion on whether I should go for a detailed approach or not, since they looked a bit too cluttered imo. Second screenshot shows more tiles created using the simple style, which is what we eventually settled for, along with the railing that'll be used to add that extra bit of detail to the runway and the beat/hazard collectibles.

Logo :3

Dev Comment: This is the first version of the logo we're going to be using for the final version of the game. Everyone has liked it so far, but it may be changed to better fit with the overall theme of the game later on. I've created two versions: one for dark areas (blue) and one for bright areas (rose)!


Get Synapse